Week 1 - Production - Ascension
First week, decided to begin with some initial modelling of various elements of the game, starting with the Game Level Layout, followed by rough Asset Models to figure out how the level is going to be (walls, doors, stairs etc.)
Afterwards began the modelling of the characters base low poly mesh in its T-Pose.
Began working on Tileable Texture for the floor. made it so its able to rotate and flip in any direction and still be able to fit with other pieces of the floor texture
First week, decided to begin with some initial modelling of various elements of the game, starting with the Game Level Layout, followed by rough Asset Models to figure out how the level is going to be (walls, doors, stairs etc.)
Afterwards began the modelling of the characters base low poly mesh in its T-Pose.
Began working on Tileable Texture for the floor. made it so its able to rotate and flip in any direction and still be able to fit with other pieces of the floor texture